Sources Used
http://www.rollingstone.com/culture/news/no-mans-sky-how-games-are-building-themselves-w433492
http://www.gamasutra.com/view/news/262869/7_uses_of_procedural_generation_that_all_developers_should_study.php
http://pcgbook.com/
http://www.massivesoftware.com/about.html
https://www.youtube.com/watch?v=TgbuWfGeG2o
https://www.engadget.com/2015/03/04/how-minecraft-worlds-are-made/
http://www.inmotionmagazine.com/eno1.html
http://pc.gamespy.com/pc/ftl-faster-than-light/1227287p1.html
http://www.aiide.org/
https://www.fastcodesign.com/3048667/how-4-designers-built-a-game-with-184-quintillion-unique-planets
http://www.gamasutra.com/view/news/262869/7_uses_of_procedural_generation_that_all_developers_should_study.php
http://pcgbook.com/
http://www.massivesoftware.com/about.html
https://www.youtube.com/watch?v=TgbuWfGeG2o
https://www.engadget.com/2015/03/04/how-minecraft-worlds-are-made/
http://www.inmotionmagazine.com/eno1.html
http://pc.gamespy.com/pc/ftl-faster-than-light/1227287p1.html
http://www.aiide.org/
https://www.fastcodesign.com/3048667/how-4-designers-built-a-game-with-184-quintillion-unique-planets
Images
http://www.massivesoftware.com/images/film/rotk.jpg
http://anthonypigeot.com/experiments-perlin-noise-2d-and-3d-worlds/
http://anthonypigeot.com/experiments-perlin-noise-2d-and-3d-worlds/